Abstract |
During musical collaboration, extra-musical visual cues are vital for communication between musicians. Extended Reality (XR) applications that support musical collaboration are often used with head-mounted displays such as Augmented Reality (AR) glasses, which limit the field of view (FOV) of the players. We conducted a three part study to investigate the effects of limited FOV on co-presence. To investigate this issue further, we conducted a within-subjects user study (n=19) comparing an unrestricted FOV holographic setup to Nreal AR glasses with a 52° limited FOV. In the AR setup, we tested two conditions: 1) standard AR experience with 52°-limited FOV, and 2) a modified AR experience, inspired by player feedback. Results showed that the holographic setup offered higher co-presence with avatars. |
Authors |
Suibi Che–Chuan Weng , Torin Hopkins , Shih-Yu Ma , Chad Tobin , Amy Banić , Ellen Yi–Luen
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Journal Info |
Not listed | IEEE International Symposium on Mixed and Augmented Reality Workshops (ISMARW)
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Publication Date |
10/16/2023 |
ISSN |
Not listed |
Type |
article |
Open Access |
closed
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DOI |
https://doi.org/10.1109/ismar-adjunct60411.2023.00107 |
Keywords |
Auditory Localization (Score: 0.525855)
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