Detailed Record



Investigating the Effects of Limited Field of View on Jamming Experience in Extended Reality


Abstract During musical collaboration, extra-musical visual cues are vital for communication between musicians. Extended Reality (XR) applications that support musical collaboration are often used with head-mounted displays such as Augmented Reality (AR) glasses, which limit the field of view (FOV) of the players. We conducted a three part study to investigate the effects of limited FOV on co-presence. To investigate this issue further, we conducted a within-subjects user study (n=19) comparing an unrestricted FOV holographic setup to Nreal AR glasses with a 52° limited FOV. In the AR setup, we tested two conditions: 1) standard AR experience with 52°-limited FOV, and 2) a modified AR experience, inspired by player feedback. Results showed that the holographic setup offered higher co-presence with avatars.
Authors Suibi Che–Chuan Weng , Torin Hopkins , Shih-Yu Ma ORCID , Chad Tobin , Amy Banić University of Wyoming , Ellen Yi–Luen
Journal Info Not listed | IEEE International Symposium on Mixed and Augmented Reality Workshops (ISMARW)
Publication Date 10/16/2023
ISSN Not listed
TypeKeyword Image article
Open Access closed Closed Access
DOI https://doi.org/10.1109/ismar-adjunct60411.2023.00107
KeywordsKeyword Image Auditory Localization (Score: 0.525855)